From here, you can learn about texturing, following that
up with an overview of both working with cameras, lights, and motions.
In the next part of this book, you??™ll model with just about all possible methods, allowing
you to decide which method is right for you.You??™ll start with simple modeling using text,
then move to the intermediate with real-world objects, and then finish with the organic,
such as characters, and more. These chapters will instruct you in the process, tools, and
organization needed to create literally anything you can think of.
After you have modeling mastered, along with some texturing and animation, you can
educate yourself on more powerful texturing and lighting techniques, while explaining
how to put everything in motion. You??™ll learn how to make LightWave??™s character tools
bring your 3D models to life, while incorporating compositing.
Toward the end of this book, you??™ll learn to get your animations rendered and into
playable formats.You??™ll learn about LightWave??™s powerful rendering engine, network rendering,
and new render options. You??™ll also learn how to use LightWave to create cool
effects with the system??™s new dynamics engine.
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