In fact, stop now, and do it.We??™ll wait.
Inside LightWave v9 2
Chapter 1 LightWave v9 Modeler 3
?—? Simple objects
?—? Points, edges, and polygons
?—? Selection and deselection
?—? Splines and subdivisional surfaces
Proper construction of 3D models and animations takes discipline, focus, and a keen sense
of direction. And, just as if you were building a cabinet in your garage or redoing the tile
in your own bathroom, it also requires careful planning and a full understanding of the
tools involved. This is because you want your 3D models to be efficient. That is, you have
to construct the models properly so that you can animate them correctly.When you know
your tools and methods, the goal is not difficult to accomplish. Your focus should be clear
and your work environment should be comfortable. There??™s nothing worse than working
on a complex model without a plan and in an uncomfortable workspace. Be prepared,
both mentally and physically.
3D Modeling in LightWave
Before we start using Modeler, you should become familiar with the medium that is 3D
animation. You should understand how the X-, Y-, and Z-axes relate to one another and
your LightWave workspace.
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