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Dan Ablan

"Inside LightWave v9"

If you don??™t, please refer to the QuickTime movie ???3D
Animation Basics??? on the book??™s DVD for a primer.
Note
3D modeling is like interactive geometry. You can begin creating models with simple
points and connect them with curves or straight lines. LightWave also gives you a slew of
basic geometric shapes such as boxes and spheres to work with, and you??™ll see throughout
this book just how those basic shapes can be used to create complex 3D models. Before
you concern yourself with building complex 3D models, however, let??™s take a look at how
the LightWave interface is laid out.
Too often when people work in 3D, either in modeling or animation, they only consider
the flat screen in front of them. Do not make this mistake! Remember that your
3D models are more than just what??™s visible in front of you??”they have sides, a top, a
bottom, and a back, even if you can??™t see them.
LightWave v9 Modeler Interface
If you??™re new to LightWave with version 9, the interface (Figure 1.1) will obviously look
unfamiliar. Initially,working through the interface might be frustrating, but if you understand
the tools and their arrangement and keep in mind what you want to do, you??™ll find
using the program simpler than you might think.


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