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Dan Ablan

"Inside LightWave v9"

Each is a little
awkward at first, but try to remember this:
?—? Top view (XZ) provides a view along the Y-axis. You are looking down at the top
of your object.
?—? Back view (XY) looks down the Z-axis. You are looking from the back of your
object toward its front.
?—? Right view (ZY) looks down the X-axis. You are looking at the left side of your
object, toward its right.
Yes, this may sound confusing, but after you get used to the concept, it will make more
sense. And eventually, it??™ll even become familiar. For instance, when you get to Layout
later, you??™ll find that the Back view you see in Modeler is the default view that the
LightWave camera sees. The LightWave camera looks toward the back of the object, forward
in the scene.
Figure 1.2 A 3D model of Manhattan loaded into LightWave Modeler can be seen from all
sides, and the default layout also shows a solid color version.
Don??™t let this layout of viewports make you feel constrained.You can change any viewport
to look any way you like. Check out Figure 1.3, where a close-up of the top-left viewport
is shown.
Figure 1.3 A close-up of the upper left viewport, with some geometry loaded.


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