Inside LightWave v9 8
Figure 1.6
Each viewport can
also have a unique
viewport style, such
as Wireframe or
Textured Wire.
Chapter 1 LightWave v9 Modeler 9
Working with Objects and Layers
Now, take a look at how LightWave works with objects. From there, you??™ll learn about
points, edges, polygons, selection, and deselection, while making a few simple objects
along the way. LightWave objects are unique to the program, and have the file extension
.lwo. You can load existing objects from LightWave??™s content directory simply by pressing
Ctrl+o for open (that??™s the letter o).
But also take a look at the File dropdown
menu at the top left of the
Modeler interface. Click it, and you??™ll
see all your common load and save
functions, plus a few extras. Figure 1.8
shows the panel.
If you use Photoshop, you are probably
familiar with the concept of layers and
how they are used if, say, you??™re building
a billboard ad: You might put a color
gradient in the background layer, add
text in a new layer, a picture in another,
and so on.Why do you do all this in layers?
So that each layer??™s contents can
have its own set of parameters, such as
size, position, effect settings, and so on.
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