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Dan Ablan

"Inside LightWave v9"

These complex functions can
create problems if you use them accidentally. For example, pressing q as lower case
allows you to set a surface name. Pressing q with Caps Lock on will quit the program!
Inside LightWave v9 12
Chapter 1 LightWave v9 Modeler 13
Note
Figure 1.13 By double-clicking a chosen layer in the Layers panel, you can rename it and
parent it to other layers.
When you loaded the Zombie object, you saw that the layer 1 button was selected. If you
wanted to add parts to the model, or perhaps build a set of some sort, you would do so
in another layer. To accomplish this, you select another layer by clicking on it. And as you
did earlier, simply double-click the layer listing in the Layers panel to name that layer.
So, what??™s the point of all this, you ask? Even though this is a simple object, all of your
3D objects will be handled in this way. The purpose of naming each layer is so that when
animating later, you??™re not guessing which layer is which. Given that, naming your object
layers is not necessary, but it??™s an efficient way to work and organize.When you save your
object, its layers and their names are saved with it.


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