So, head on
over to the Convert tools and use Freeze
to convert your curves into polygons.
Other tools in here include the popular
SubPatch command, which converts
three- or four-point polygons into
curves, to help create smooth organic
objects. There??™s also the G-Toggle
Subpatch, which works primarily in
Layout as a way to turn a model??™s subpatch
subdivisions on and off. In
Modeler, it works like the normal subpatch
mode, which you access by pressing
the Tab key. You??™ll use this feature
extensively in various modeling sections
of this book.
DetailTab
It??™s all about the details, isn??™t it? The
Detail tab provides the tools that are useful
for, and sometimes essential to, creating
decent 3D models (Figure 1.38).
Inside LightWave v9 24
Figure 1.37 The Convert
tool category within the
Construct tab gives you the
freedom to change??”including
the ability to change curves
to polygons and vice versa.
Figure 1.38 The Detail tab provides quite a
few tools that let you make specific changes to
points and polygons within your models.
Figure 1.36 Use the tools
the Patches category to build
a skin over a group of curves.
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