40). Again, these are detail controls that help you fine-tune your
models. So anytime you need to make detailed, specific polygon
changes, this is the place to be.
Curves
There are just a few tools in the Curves category (Figure 1.41), which
enable you to quickly smooth out curves or control a curve??™s start and
end points.When spline modeling, for instance, you??™ll probably use
the Smooth function often to massage curves before skinning them,
to make sure the resultant surface is clean and even.
Note
Curves and splines can be used interchangeably for many tasks, and
the choice of which to use is often a matter of user preference.
Note that neither curves nor splines can be rendered in Layout, so
curves and splines used in model construction must be converted
to polygons for final output. Splines and curves are used in Layout
for motion control, modeling, and deformation.
Figure 1.39
Tools in the
Points category
give you the
power to control
the detail of
selected points
within your
models.
Figure 1.40
Tools in the Detail
tab??™s Polygons category,
such as Fix
Poles (found in
the category??™s
More dropdown),
give you
great control over
those nasty
polygons.
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