You can also use its
Airbrush tool to create new vertex maps.
Weight
Weights are a big deal in LightWave, and not just because you gain
weight sitting in front of the computer while adding weights to your
3D models. You work with weights throughout the modeling process
to control the flow of curves, and you can also use them in Layout later
during animations. You??™ll use the tools in the Weight category to create
new weight maps, to apply weights to bones for character animation,
and to generate weights from certain UV maps, which are
described later in the Texture tool category. Figure 1.46 shows the
Weight tool category.
Color
Now don??™t confuse this category with the surface color of your object.
Again, be aware of what you are doing and which panel and button
you??™re working with.You??™re in the Map tab,which governs points, not
the Surface Editor, which controls, well, surfaces. The Color tools
within each have distinctly different applications.You use the Map tab
color tools to create color vertex maps, which you can then use for
specific surface control later in Layout. These tools also include Vertex
Paint, which lets you paint color onto your model??™s vertices.
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