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Dan Ablan

"Inside LightWave v9"

Vertex
colors blend with any polygonal surface textures you apply separately,
and they are great for skin, landscapes, or just about anything. Figure
1.47 highlights the tools.
Figure 1.45
The General category
of the Map
tab offers basic
tools for setting
and editing values
within vertex
maps.
Figure 1.46
To control
weights in
LightWave
Modeler, head on
over to the Map
tab??™s Weight tools.
Figure 1.47
The Color category
gives you
access to tools
that can help you
manipulate the
color of an
object??™s vertices,
or points.
Texture
Tools in the Texture category are used for creating and working with
UV maps, which you can think of as the unwrapped skins of 3D models,
flattened out on a grid with coordinate axes U and V. You can
???paint??? colors and textures onto a UV map in a third-party programs
like Adobe Photoshop, then rewrap the model with it. UVs are often
used in video games because one image can be used to surface an
entire object. Have you ever put together a model of a car when you
were a kid? Do you remember that huge sheet of stickers that you
would apply to the model after building it? In a way, a UV map is like
that big sheet of stickers.


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