Prev | Current Page 89 | Next

Dan Ablan

"Inside LightWave v9"


SetupTab
This tab is where you??™ll find all the necessary tools to create Skelegons.What??™s a Skelegon?
No, it is not an evil cartoon character (that??™s Skeletor), it??™s a deformation tool. Skelegons
are skeletal structures that you build along with your model to define how it bends and
moves. Later,when you take the model into LightWave Layout, you convert the Skelegons
to bones, and use them to deform and animate your object.
Inside LightWave v9 28
Figure 1.48
The Map tab??™s
Texture tools
don??™t affect the
actual surface
textures of your
models; instead,
they control UV
maps, which
???wrap around???
your model and
anchor at the
points on its
surface.
Figure 1.49
The Morph tools
within the Map
tab let you change
objects??™ shapes by
repositioning
points on their
surfaces.
Chapter 1 LightWave v9 Modeler 29
The Setup tab also includes tools for creating Luxigons and Powergons. Luxigons are polygons
you turn into lights. Powergons are even more powerful. These are polygons to which
you attach tiny command scripts, which will be executed when the model is moved into
LightWave Layout for animation and rendering.


Pages:
77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101
muzyka szybkie odchudzanie dieta kopenhaska meble hotelowe wynajem namiotów