You might use a Powergon to instantly
add lights to a polygon for placement, like the headlights on a car.You can also define the
properties for the light as well. Figure 1.50 shows the tab and its tools.
Figure 1.50 The Setup tab contains the tools you need for working with Skelegons as well as
Luxigons and Powergons.
Skelegons
Naturally enough, the Skelegons category (Figure 1.51) is the area
where you??™ll find all the Skelegon tools. Here, you can create
Skelegons, edit them, rotate them, and so on.
Layout Tools
Layout tools are the tools that you set up in Modeler whose direct effect
comes to light (pun intended) in LightWave Layout. Since Layout is the
portion of LightWave in which you render and see your final image, the
Luxigons and Powergons tools won??™t show their effects right away.
Luxigons and Powergons are tools that allow you to create multiple
lights and lights from polygons, for things like stage lighting, large
architectural interiors, or even disco balls. John Travolta, watch out!
Figure 1.51
The Skelegons category
houses all
the tools you need
to create and edit
Skelegons, which
you??™ll convert to
bones in the
LightWave Layout
application.
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