73 shows the Change Surface panel.
Figure 1.73 The Change Surface panel, accessible from the bottom of the Modeler interface
(or by pressing q), enables you to name and assign colors to polygonal regions.
Make
The Make control does not have a panel but just a single button at the bottom of the
Modeler interface. Say you created a few points to build an object. After your points are
laid down, you can click the Make button (or press the Enter key on your keyboard) to
???make??? the polygon.
Using and Understanding W,T, M,C, S
To the far right of the bottom of the interface is a set of tool buttons with single-letter
labels W, T, M. C and S, plus an associated drop-down list (Figure 1.74). These tools are
part of LightWave??™s vertex map system, and you??™ll use them regularly as your work progresses
in Modeler.
Figure 1.74 The W,T, M, C, and S function controls.
The vertex map tools all work in a similar fashion, but each has a different function. To
use one of these tools, click its button, select New from the drop-down list to the right, and
the appropriate panel will appear. But what are these tools? They are simpler than you
might think.
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