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Dan Ablan

"Inside LightWave v9"


W, for Weights
The Weights tool??™s main job, which we??™ll discuss later in the book, is to assign information
to points or polygons in your model so that you can apply specific controls later in
Layout. When you??™re first learning to create 3D models, you won??™t have much need of
these functions.However, you can apply a SubPatch Weight to subpatched objects as well
to change the shape of its curves. To do this, first select the W button for Weights. Then
from the drop-down list to the right, choose SubPatch Weight. Go the Map menu tab at
the top of the interface, and then on the left toolbar, select the Weights tool from the
Weight category. Simply click and drag on a point of your subpatched object, and you can
sharpen or smooth the curve. You??™ll use this feature later during the modeling chapters.
T, for Texture
The Texture mode enables you to create a new UV map for your objects. By first clicking
the T button and then selecting New from the drop-down list, you can access the Create
UV Map panel. UV maps are great for texturing complex objects, especially those with
curves. Later in the texturing tutorials in this book, you??™ll see this panel in action.


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