M, for Morph
Morph (or endomorph) is a powerful feature in LightWave that enables you to move a
point or set of points from one position to another over time. By first clicking the M button
and then choosing New from the drop-down list to the right, you??™ll be able to create
a new endomorph. This endomorph simply records the position of points or polygons.
You can make multiple endomorphs and then use the Morph Mixer in Layout to access
this data, which is saved with the object. You??™ll use this feature to change the shape of an
object over time, such as a character talking or a car suddenly crashing and bending.
C, for Create Vertex Color Map
Create a new color vertex map with the C button.Vertex color maps tell Modeler to label
specific point (vertices) selections so you can access them in Layout to apply additional
surfacing and details. If you press F8 or go to the Edit drop-down menu, you can open
the Vertex Map panel and see which vertex maps are applied to your objects.
Inside LightWave v9 42
Chapter 1 LightWave v9 Modeler 43
S, for Selection Set
Finally, the last button in the row at the bottom of the Modeler interface is S, for Selection
Set.
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