This handy option enables you to select any collection of points and define them as
group??”a selection set. It??™s like taking a bunch of points you??™ve selected and giving them
a group name. This group name can be accessed later in Layout for things like animated
dynamics, cloth, and more. It??™s also handy for creating selection sets around areas of your
models to create endomorphs. For example, you can create a selection set of points around
the eye area of a character. By opening the Statistics panel (press w), you can quickly select
this group anytime and adjust it, changing the shape of the eye for example, and then
move on. This is a handy feature. Don??™t confuse it with the Surface button, which affects
appearance and surfacing.
Modeler Options
There??™s one final area you
should be aware of in LightWave
Modeler: the Display Options
panel (Figure 1.75), which you
access by pressing d on your
keyboard.
Here, you can tell Modeler to
change the way the layout of the
viewports looks or change what??™s
visible in the views. You can also
use this panel to hide all your
tools from view.What??™s more, in
this panel you can specify background
images and place them in
Modeler??™s backdrop.
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