Doing this
enables you to work over a template,
helping you build 3D models
to real-world objects.You??™ll do
this in the character modeling
section of the book. Also in the Display Options panel, you can tell Modeler to work in
English,Metric, or SI. The default is SI (System International), a common unit of measurement.
This book uses all default settings for tutorials.
Figure 1.75 Pressing d calls up the Display Options
panel, which controls settings that determine how the
LightWave interface is organized.
Now, if you press o on your keyboard (that??™s the letter o), you get the General Options
panel (Figure 1.76). Here, you can set LightWave??™s content directory as well as Subpatch
level and the number of undo operations you would like.
Figure 1.76 The General Options panel lets you set number of undos, content directory
location, and more.
Note
Any value you set in the General Options panel will become the default once you quit
Modeler because the program writes that information to LightWave??™s configuration file.
The Next Step
This chapter has taken you on a tour through LightWave Modeler.And although it??™s not the
most exciting chapter in this book, it is a chapter you can come back to often when you ask
yourself,???What was that tool for????Throughout this chapter,we mentioned that certain tools
are used later in the book.
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