Oh, and if you haven??™t figured it
out yet, you??™re also the gaffer, taking care of lighting, and you??™re the production designer.
Keep this in mind as you learn about navigating the Layout interface.
LightWave v9 Layout Interface
When you first start up Layout, you see a large empty workspace. This workspace, however,
is a three-dimensional space, rather than a flat grid as in most other programs. The view
you??™re looking through is a Perspective view??”sort of a bird??™s-eye view of your virtual set.
After all, Layout is your virtual television studio, and if you noticed, there is a camera and
a light already in place for you. Figure 2.1 shows the Layout interface upon startup.
Figure 2.1 The LightWave v9 Layout interface.
This view is the default, and there is always one light and one camera. The interface will
look familiar, because it resembles LightWave Modeler in its organization and workflow.
Inside LightWave v9 46
Chapter 2 LightWave v9 Layout 47
To understand how the LightWave 3D world works, consider this: LightWave Layout is a
big 3D space.When you??™re working in Layout, you??™re inside a big invisible sphere, and
everything you do in that sphere can react in various ways with everything else, such as
reflections, shadows, and even dynamics such as gravity.
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