Here, you can apply all of the texturing to
your objects.Within the Surface Editor is the Node Editor, new for LightWave v9.We??™ll
explore its powerful network of surface functions later in this book. Figure 2.30 shows the
surface list for a loaded object in the Surface Editor; also, the Node Editor is open.
The Surface Editor is easier to work with than you might think. Again, if you think about
the process you can easily navigate through the panel. First, you tell the Surface Editor
which surface you want to work with.Where did you get that surface? You created it in
Modeler with the Change Surface requester, accessed via the Surface button at the bottom
of the Modeler interface.After choosing a surface, you work your way down the panel
from color to luminosity to transparency and more.
Inside LightWave v9 66
Figure 2.28
The Windows drop-down
menu gives you access to
many key panels throughout
LightWave Layout.
Figure 2.29
The LightWave v9 Help
menu gives you quick
access to online help
and licensing.
Chapter 2 LightWave v9 Layout 67
Texturing can be a painstaking aspect of 3D animation and art, but as you??™ll see in the next
chapter, applying basic surfaces and textures is easier than you might think.
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