You??™ll use the
Image Editor in the next chapter to load reflection maps.
Graph Editor
Also part of the eight key menus in Layout is the LightWave Graph Editor (Figure 2.32).
This panel gives you specific control over the motion channels of your Layout items. Each
item, such as a light, camera, bone, or object, has nine motion channels. There is a specific
channel of motion for the X-,Y-, and Z-axes for Movement, Scale, and motion on the
H, P, and B (heading, pitch, and bank) for Rotation. You can control all of these channels
in the Graph Editor.
Inside LightWave v9 68
Chapter 2 LightWave v9 Layout 69
In the Graph Editor, you can adjust the timing of specific channels. For example, say
you??™ve created a spinning top. You have rotated the top over 30 frames, but you need it to
continue for 300. Rather than re-keyframing it, you can use the Graph Editor to ???repeat???
the past behavior of that specific motion channel. But you can do so much more, such as
edit keyframes or create them. You can apply various motion plug-ins, such as a texture
environment to the Y (up and down) motion channel to simulate an earthquake.
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