The same applies for Move.Keep this in mind when you??™re ready
to scrap what you??™ve done and start again without redoing your entire scene.
To better understand the Coordinate System, look at Figure 2.41. This is the default
LightWave layout, where the X-axis is left and right, the Y-axis is up and down, and the
Z-axis is forward and back.
The object in the scene, the zombie, has default coordinates set to Parent in the Modify tab.
That means the object??™s coordinate axes, represented by the arrow-shaped red, green and
blue handles you use to move it along each axis, align with those of the overall layout. The
object??™s green Y-axis handle stands vertically; its red X-axis handle lies down to the side,
for left and right; and its blue Z handle points toward the back of the Layout interface.
Figure 2.41 LightWave Layout, with the default Coordinate System set to Parent.
Figure 2.40
The Coordinate System
tool category within the
Modify tab enables key
changes used in animation.
Now look at Figure 2.42. in which the Coordinate System is set to Local. This makes the
object??™s control handles align with its own X- Y- and Z-axes, rather than those of the scene.
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