The zombie object is rotated so that it??™s leaning forward within the scene; if you use its
green Y-handle to move it upward, it will rise at an angle relative to the overall scene,
rather than straight up and down.
Figure 2.42 The object is rotated, and the Coordinate System is set to Local.
You??™ll use this feature often when working with bones for character animation, as well as
mechanical animations. Many times, when setting up hierarchies of parented objects
you??™ll need to change between Parent,World, and Local. Parent and World coordinates are
essentially the same thing, except that if your object is parented to another item, it takes
on that item??™s coordinates.
As you work through the tutorials, you??™ll see how this all comes into
play. But remember: As you??™re setting up your animations, if something
does not rotate or move the way you want it to, look to the
Coordinate System in the Modify tab.
Tools
Finally, the Tools category found under the Modify tab is the location
of some very powerful tools. As you can see in Figure 2.43, these tool
names aren??™t as self-descriptive as the Translate or Rotate tools.
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