Get rid of them, we say!
SetupTab
The Setup tab in Layout is your pit stop for all things
skeletal??”that is, this is where you find controls for
bones. Figure 2.44 shows the menu with its tools.
General
Yes, there is another General category??”this time it??™s
under the Setup tab, and we??™re talking about deformation
tools. The General category offers bone tools such
as Bone Edit functions, and global settings for activating
(or deactivating) bones and inverse kinematics.
Note
Bones are deformation tools, meaning they deform your objects??”not only animated
characters but also such items as a curtain blowing in the wind, or the pages of a
book curling. Throughout the character animation chapter, you??™ll find yourself guided
to these tools for adding bones, editing bones, splitting them, and much more. In
Chapter 1,???LightWave v9 Modeler,??? we introduced Skelegons.When you create
Skelegons in Modeler for an object, they are converted to bones in Layout.You control,
edit, and adjust those bones in the Setup tab.
Inside LightWave v9 78
Figure 2.44 The Setup tab in
Layout is where you find all the
tools needed to work with
bones, LightWave??™s deformation
tools, and the Layout equivalent
of Skelegons.
Pages:
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170