Chapter 2 LightWave v9 Layout 79
Add
The Add category in the Items tab was all about objects, but in the Setup tab, the Add
tools concern all things bones. Tools in this category can be used to add a bone, add a
child bone, draw bones in Layout, and draw child bones. But another important tool is
labeled Cvt Skelegons. This is the Convert Skelegons command that you??™ll use to change
Skelegons (created in Modeler) into bones for use in Layout.Without this, Skelegons in
Modeler are useless.
Modify
Once you??™ve added bones to your scene, at some point, you??™ll need to modify them. The
Modify tool category provides all that??™s necessary to adjust your bones. These powerful
tools let you move bones??™ joints and tips, twist bones, and scale them. They are handy for
properly setting up a perfect character rig.
Detail
Modifications are great, but sometimes when working with bones, you need to control
more specific details. The Detail tab offers tools to split bones, and not just once.You can
take one bone, for example, and cut it into four without destroying the hierarchy of your
setup. This is useful when you??™ve put a bone into a foot, for example, and then realize you
need another one so the foot can bend! You??™ll also find Bone Fuse,which allows you to put
two split bones back together, just in case you didn??™t want to split them after all.
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