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Dan Ablan

"Inside LightWave v9"


LScript
The LScript category is home to LightWave??™s
custom programming language. Here, you can
load preexisting LScripts, use the LScript compiler to build your own, and use LScript/RT
to preview how they??™ll run. (Note that the LightWave v9 documentation incorrectly
describes a fourth tool in this category, LScript Commander. This powerful tool is found
in the Additional drop-down of the Plugins category (described below), under the name
???LS Commander???. It lets you create your own plug-in that loads an object, saves it, and
then saves the scene, all in one button!
Plugins
The Plugins category is where you find the tools to add individual plug-ins, load multiple
plug-ins with the Edit Plugins tool, and quickly find the last used plug-in.Within this
category is the Master Plugins panel, which is where you can load Master class plug-ins,
such as the LScript Commander.You also see the Additional list,where you can find additional
plug-ins and any third-party plug-ins you might have added.
RenderTab
Rendering is the process by which LightWave generates the final output of a scene, using
all of the lighting, surfaces, textures, animations, and environmental effects (wind, gravity,
and so on) that you create in Layout.


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