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Dan Ablan

"Inside LightWave v9"


Inside LightWave v9 84
Chapter 2 LightWave v9 Layout 85
Create
In this category, you can create simple geometric shapes, including wedges, toroids
(doughnuts), and other primitives. But in order to do so, you need to first create a null
object. Do this from the Items tab, under the Add category.
Modify
In this area, you can modify the geometry you??™ve created, with tools such as squash and
stretch. You can also work with VMaps (vertex maps) that you might have setup in
Modeler, or use the Apply, Rotate, and Scale Morph commands.
Import
In this section you have tools that allow you to import EPS and motion capture files.
Export
Animators often work with more than one
program, and LightWave has set up tools that
allow you to save 3DSs, OBJs, and other popular
formats for use in other applications.
Preferences
LightWave, like many programs, has its own set
of preferences. However, because LightWave is
not native to particular operating systems and
utilizes its own custom interface, accessing
these options is not as easy as finding an Edit
button at top of your computer screen. Instead,
press d or o.The d key calls up Display Options,
as shown in Figure 2.


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