The model you have created
ended up being made up of 5,000 points and 5,200 polygons.When you send your object
to Layout for animating, you see the object, but as soon as you move it, it turns into a wireframe
box.What??™s going on? This is LightWave??™s way of saving system resources. If your
object is made up of too many points and polygons, it can significantly slow down your
system when you try to move or rotate it. This is because LightWave needs to redraw the
object in real time on every frame. If it can??™t keep up, it stalls. The Bounding Box
Threshold option allows you to set a limit of when LightWave has enough, so to speak. A
basic 64 MB video card can have a bounding box threshold set to about 40,000. In other
words, if your object is 35,000 polygons, it stays drawn all the time. If it??™s more than 40,000
polygons, it turns into a bounding box upon any movement. Set this one time, and you
can leave it. Note that this does not affect rendering in any way.
General Options
If you press o for General Options, you see a tab with a tad fewer variables than are found
in Display Options, but nonetheless important (Figure 2.
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