Defining and applying surface attributes such as color and shininess, or adding more
complex textures, required moving over to Layout. In LightWave v9, the Surface Editor is
Inside LightWave v9 90
Chapter 3 Understanding Basic Textures 91
accessible in both Modeler and Layout, so you can set up surfaces in either part of the program.
This chapter applies to both Modeler and Layout, except for the section on the Node
Editor, which is available only within Layout. The Surface Editor button is sixth from the
top in Modeler (Figure 3.2) and fifth from the top in Layout (Figure 3.3, on the following
page). The F5 key also opens the Surface Editor in both Modeler and Layout.
Figure 3.2 LightWave??™s Surface Editor can always be accessed at the top left in Modeler.
Note
Using the Surface Editor in Modeler does not give you access to LightWave??™s VIPER,
discussed in detail later in this chapter, nor does it provide access to v9??™s powerful
Node Editor. So for major surfacing projects, use the Surface Editor in Layout and
take advantage of VIPER and the nodes.VIPER requires rendered data to work, and
you can only render in Layout.
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