VIPER uses information stored in LightWave??™s internal
buffers for instant feedback. (Actually, it really works by magic. Honest!)
Figure 3.3 LightWave??™s Surface Editor is the same in Layout, and it??™s always accessed at the
top left of the interface.
Note
Using the Surface Editor
As mentioned earlier, all of your surfacing needs can be accomplished within the Surface
Editor, so you should be familiar with its features. This section guides you through its uses
and helps you make sense of the panel. It??™s much easier than you might think! As with any
task, you start by getting organized.
Remember that LightWave enables you to completely customize the user interfaces of
both Modeler and Layout. However, you should be working with the LightWave default
Configure Keys (Alt+F9) and Menu Layout (Alt+F10) settings throughout this book.
Inside LightWave v9 92
Chapter 3 Understanding Basic Textures 93
Organizing Surfaces
Good management of your 3D work, from models to keyframes to surfaces, will help you
become a better artist. The Surface Editor makes it easy for you to manage your surfaces.
Figure 3.4 shows the Surface Editor as it appears when an object with multiple surfaces
is loaded into Layout.
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