Figure 3.4 The Surface Editor enables you to manage your surfaces easily on an object or
scene basis.You also can use filters to organize your surfaces by name.
When you open the Surface Editor after a scene has been loaded, the scene??™s surfaces are
listed in the Surface Name list, as you can see in Figure 3.4. The Surface Name list contains
information on every surface in the scene; by default it groups surfaces by object. Clicking
the small triangle next to an object??™s name reveals a list of all the surfaces associated with
that object. Note that by default, if an object is selected in Layout when you open the
Surface Editor, its first surface will be opened in the Surface Editor. Figure 3.5 shows the
same scene as Figure 3.4, but with a surface of the first object selected.Note that this setup
is using the Edit By Object selection from the top left of the Surface Editor,which lists the
surfaces with their appropriate objects.
Figure 3.5 Surfaces are grouped with their respective objects if Edit By Object is selected.
When you click the small white triangle next to a surface name in the surface list, your surface
settings, such as color, diffusion, or texture maps,won??™t be available until you click on
a surface name.
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