You could choose something like ???interior_marble_stairs???then ???interior_marble_columns,???
and so on. This way, there is no confusion when using the Surface Editor. In addition, creating
and naming surfaces properly in Modeler makes surfacing easier, and you end up
using the Edit By feature as an organizational tool, not as a search engine.
Note
At the top-left corner of the Surface Editor panel, you??™ll see a Filter By listing. Here, you
can choose to sort your surface list by Name, Texture, Shader, or Preview. Most often,
you??™ll select your surfaces by using the Name filter. However, say you have 100 surfaces,
and out of those 100, only 2 have texture maps. Instead of sifting through a long list of surfaces,
you can quickly select Filter By and choose Texture from the drop-down list. This
displays only the surfaces that have textures applied. You also can select and display surfaces
that use a Shader, or you can use Preview. Preview is useful when working with
VIPER because it lists only the surfaces visible in the render buffer image.
As a reminder, any surface settings you apply to objects are saved with those objects.
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