But as your scenes grow, so do your objects
Storing surfaces in LightWave??™s Preset Shelf, which organizes samples in a visual
browser, is often more useful than using the Surface Editor Save command.We
discuss the Preset Shelf in detail later in this chapter.
You won??™t have access to the Edit By, Filter By, and Pattern sorting commands with a
collapsed Surface Name list. Expand the list to access these controls.
and surfaces. This is why properly identifying surfaces is a good
habit to practice right from the start. If you find that a surface name
created in Modeler is not exact, you can use the Rename option to
clarify or to give a more specific name to a surface.
The fourth command, Display, and its companion Options button
determine what you see in the Display window at the top of the
Surface Editor panel (the one that contains the sphere in Figure
3.8). As you assign and adjust surface attributes in the Surface
Editor, you??™ll see them applied to that sphere, so you can gauge your
progress without having to render your scene or model.
By default, the preview window (Figure 3.9) shows how your surface will look with all
your surface settings applied collectively.
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