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Dan Ablan

"Inside LightWave v9"

You can use the Display drop-down to switch
from this mode (which is called Render Output) to preview the effects of each attribute
setting in isolation.
When you need to focus only on color, for instance, choose Color Channel from the
Display drop-down (Figure 3.10) and you??™ll see only the color component of the surface,
rather than a complex surface with specularity, bumps, and more.
You can change this display to any surface aspect you want to concentrate on, such as the
transparency of the surface, glossiness, or reflection. If you are using a procedural texture
for luminosity, for example, you might want to display just the Luminosity Channel. The
choice is up to you.Most commonly, this value can stay at Render Output, but you have
the control if you need it.
Inside LightWave v9 98
Figure 3.8
Use the Display
window within the
Surface Editor to
preview the results
of your surfaceattribute
settings.
Figure 3.9 The Display drop-down
list??™s default option, Render Output,
shows the collective results of all surfaceattribute
settings in the preview window.
Figure 3.10 The same surface in
the Display window with the Color
Channel selected.


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