Except for Render Output and Color, all the channels are grayscale, with pure white
representing 100 percent of that surface attribute and black being 0 percent.
To copy a surface setting from the Surface Preset panel to another selected surface, first
select the new surface name in the Surface Editor panel and then double-click in the preset
surface in the Surface Preset panel. Also, double-click in the preview window to use the
Save Surface Preset function. Be sure to have the Preset window open to see the saved surface.
Double-click that surface preset to load it to a new surface. Similarly, you can rightclick
on the preview window for additional options such as Save Surface Preset. To save a
surface to the Preset Shelf, double-click the Display window in the Surface Editor, and the
currently selected surface will be added to the library.
Note
If you right-click in the Surface Preset panel, you can create new libraries for organizing
your surface settings. You also can copy,move, and change the parameters.
Setting Up Surfaces
The main functions you use to set up and apply surfaces in the Surface Editor occupy four
tabs: Basic, Advanced, Environment, and Shaders (Figure 3.
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