The default setting is 100%.
?—? Smoothing. This shading routine, which is activated by default, makes surfaces
consisting of polygons appear smooth. Uncheck the box to turn it off.
?—? Smoothing Smooth Threshold.When smoothing is turned on, this specifies the
sharpest angle between polygons that LightWave should try to smooth out.
Generally, the default of 89.5?° is too high. A typical beveled surface on a logo
should have a threshold of about 30?°.
?—? Double Sided. Check the box next to this option if you want selected polygons to
exhibit surface attributes on both their front and back sides. Ideally, you don??™t
want to use this unless you have to. All models created in LightWave Modeler have
their surfaces facing in one direction. This option fakes it and forces the surface to
face the opposite way as well.
?—? Comment. Use this field to enter notes on your surface as reminders or to include
more detailed descriptions. This is a great feature when you??™re sending objects to
colleagues and clients.
Inside LightWave v9 102
Chapter 3 Understanding Basic Textures 103
EnvironmentTab
Reflect for a moment about reflection.
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