Then, in the
VIPER window, click the Render button again. Do you see anything? The render
you just created is now appearing in the VIPER window. Figure 3.16 shows the
VIPER window once it has loaded and stored render settings such as Specularity,
Diffuse, and Color. The previews in the VIPER window and Surface Editor??™s preview
window differ somewhat because Surface Editor??™s preview uses a standard
perspective or orthographic view of your object, while VIPER previews the scene
from the viewpoint of your selected camera (thereby mimicking your intended
results more closely).
Figure 3.16 Pressing F9 on the keyboard renders the current frame and lets you preview
surface changes through VIPER.
Inside LightWave v9 106
Chapter 3 Understanding Basic Textures 107
Note
8. In Surface Editor, choose Planet from the Surface Name list. It??™s the only surface in
the scene, and it belongs to the only loaded object, called planet. (To see the surface
name, you may need to click the white triangle to the left of the object??™s name.)
9. To quickly see VIPER??™s interactivity, click the mini-slider to the right of Diffuse in
the Surface Editor??™s Basic tab.
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