Figure 3.17 Clicking any of the T buttons
throughout LightWave, including the
Surface Editor, opens the Texture Editor.
You??™ll see that the Layer Type at the top of the commands is set to Image Map??”a
setting that lets you apply images to a surfaces and much more, as we??™ll see later in
the book. For now, change the Layer Type to Procedural Texture, as in Figure 3.18.
Figure 3.18 The default Texture Editor Layer Type is Image Map. Change this to Procedural
Texture instead.
Procedural textures have no seams, and are often just what the doctor ordered for
organic-looking surfaces. They vary surface attributes via mathematical procedures;
each procedural type yields a different effect. By changing procedure settings within
the Texture Editor and combining procedural textures in various ways, you can
create a limitless range of organic surfaces.
The Procedural Type is set to Turbulence, a variation of fractal noise that has been
used by LightWave animators for years. Adding Turbulence as the Procedural
Type to the current surface color of the planet, which is a bright green, adds variances
to the surface.
The Blending Mode is set to Normal, which tells LightWave to add this procedural
texture to the selected surface.
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