(Other Blending Mode settings are used when you
apply multiple textures to a surface; they determine how textures combine with
each other.)
The Layer Opacity is set to 100%, telling LightWave to use this procedural texture
to the fullest extent.
Inside LightWave v9 108
Chapter 3 Understanding Basic Textures 109
12. Make sure the VIPER window is open and visible to the side of the Texture Editor.
If VIPER is not open, click the VIPER button (not Enable VIPER) in Layout??™s
Render tab. You rendered the scene in step 5, and LightWave remembers that by
storing the data in its internal buffers.
13. With the Texture Editor and VIPER open, you can make changes to surface settings
and see your changes in real time. Figure 3.19 shows the VIPER panel.
Figure 3.19 Once you??™ve made a render of a frame (by pressing F9),VIPER can now display
the render, and you can make surface changes in the Texture Editor (among
other places) and see them in real time.
Note
14. Make certain that the Texture Editor is still open (you got to the Texture Editor by
clicking the T button next to Color in the Surface Editor).
You can see from the VIPER preview window that the beautiful green surface is
now sort of dusty-looking.
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