Specularity, in simple terms, is a shiny reflection of the light source. 0% is not
shiny at all, whereas 100% is completely shiny.
When you set Specularity, you almost always adjust the glossiness as well.
Glossiness, which becomes available only when the Specularity setting is above
0%, is the value that sets the amount of the ???hot spot??? on your shiny (or not-soshiny)
surface. Think of glossiness as how much of a spread the hot spot has.
The lower the value, the wider the spread. For example, Figure 3.29 shows two
spheres, one with a low Specularity setting of 5% and Glossiness set to 15%.
The result resembles a dull surface, like plastic.
Inside LightWave v9 116
Chapter 3 Understanding Basic Textures 117
On the other hand, the sphere to the right has a Specularity setting of 75% and
Glossiness of 40%. The result looks closer to a shiny glass surface with reflections
turned on. A higher Glossiness setting gives the impression of polished metal, or
glass in this case. There will be a lot of surfacing ahead in this book for you, such
as glass, metal, human skin, and more.
5. Now, back to the surfacing your balls.
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