Prev | Current Page 212 | Next

Dan Ablan

"Inside LightWave v9"

Set the value of the Glossiness for the
Ball_1 surface to 70%.
This gives you a good, working glass surface for now.
6. Set the value of Reflection for the Ball_1 surface to 40%.
Most glass and clear plastic surfaces generally reflect their surroundings. In this
case, the balls are placed on a simple set composed of just a few polygons. Three
basic spotlights illuminate the scene, along with one set light.
Figure 3.29 The sphere on the right has a low Specularity and a low Glossiness setting, which
results in a surface that looks dull.The sphere on the left with a high Specularity
and high Glossiness setting looks more like glass.
Note
7. To see the image underneath the glass ball surface, it needs to be transparent. Set
Transparency to 90%. There??™s one more option??”Smoothing. You use this setting
to smooth the surface.
It??™s a good idea when setting reflections to make the Reflection value and the Diffuse
value add up to roughly 100%.The current surface has Diffuse at 60% and Reflection
at 30% for a total of 90%.This is not law, but just a guideline. If your Diffuse setting is
100% and you add a reflection of 40% or more, you??™ll end up with an unnaturally
bright surface.


Pages:
200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224
szkoła narciarska wyrejestrowanie samochodu legnica obciążniki Wczasy nad morzem serwis drukarek katowice