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Dan Ablan

"Inside LightWave v9"

Set the value of the Glossiness for the
Ball_1 surface to 70%.
This gives you a good, working glass surface for now.
6. Set the value of Reflection for the Ball_1 surface to 40%.
Most glass and clear plastic surfaces generally reflect their surroundings. In this
case, the balls are placed on a simple set composed of just a few polygons. Three
basic spotlights illuminate the scene, along with one set light.
Figure 3.29 The sphere on the right has a low Specularity and a low Glossiness setting, which
results in a surface that looks dull.The sphere on the left with a high Specularity
and high Glossiness setting looks more like glass.
Note
7. To see the image underneath the glass ball surface, it needs to be transparent. Set
Transparency to 90%. There??™s one more option??”Smoothing. You use this setting
to smooth the surface.
It??™s a good idea when setting reflections to make the Reflection value and the Diffuse
value add up to roughly 100%.The current surface has Diffuse at 60% and Reflection
at 30% for a total of 90%.This is not law, but just a guideline. If your Diffuse setting is
100% and you add a reflection of 40% or more, you??™ll end up with an unnaturally
bright surface.


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