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Dan Ablan

"Inside LightWave v9"


Note
8. Because the ball_1 surface is round, the Smoothing option is necessary.With
objects that are more round, this will take away any visible facets in the geometry.
Turn Smoothing on and set the value to 30.
Note
9. Click the Environment tab within the Surface Editor panel (Figure 3.30).
Figure 3.30 The Environment tab is where you set up reflection options in LightWave.
Flatter surfaces are sometimes simply ???too??? smooth, and create odd renders.
Reducing their smoothing thresholds can fix that.
A shader is an algorithm that affects the surface properties of an object. It can change
color, reflection, smoothing, reflectivity, and more. Shaders also can add special effects
like procedural brick textures or fractal noise.The Smoothing setting employs a Phong
shader.Developed by Bui Tuong-Phong in 1975, this shader works well on surfaces
that emulate plastics, metals, and glass. Later when we get to the Node Editor, you??™ll
learn about LightWave v9??™s other cool shaders.
Inside LightWave v9 118
Chapter 3 Understanding Basic Textures 119
10. Make sure Reflection Options is set to Ray
Tracing + Backdrop, if it??™s not already.


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