This tells the surface to reflect what??™s
around it (in this case, an essentially bare
set). If other objects were in the scene, they
would be reflected too.
Because LightWave can calculate reflections,
setting a reflecting image can often
help create a more realistic surface. You??™ll
do this for the metal ball surface (Ball_2).
Glass, on the other hand, should reflect its
surroundings, so Ray Tracing is used.
For LightWave to be able to calculate and
draw the reflections for the glass surface,
you need to tell the render engine that you
want it to calculate reflections.
11. In Layout, click the Render menu tab at the
top. On the left side of the interface, click the
Render Globals button to open the panel.
Make sure Ray Traced Reflections is checked
on the Render tab, as in Figure 3.31.
12. After you have this
turned on, press F9 for
a single frame render.
While you??™re in the
Render Options panel,
make sure Render
Display is set to Image
Viewer to see a pop-up
of your rendered image.
Figure 3.32 shows
the render.
What??™s that? It looks like
a bubble? Not really
glass? Figure 3.32 shows
the render with the
Figure 3.
Pages:
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226