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Dan Ablan

"Inside LightWave v9"

In the Surface Editor, select the Ball_2 surface. Set the color to a soft gray to simulate
a silver metallic surface. Try setting all three RGB values to 180.
2. Set Diffuse to 70%, Specularity to 50%, and Glossiness to 40%.
3. A reflection is needed, so set Reflection to 25%.
At this point, the surface doesn??™t look much different than when you loaded it
other than a color change. Remember that other factors, such as surroundings
and lighting, play a role in surfacing but you still need to apply the reflection
environment. Figure 3.34 shows the surface settings.
Figure 3.34 Metal surfaces begin with basic color properties and a low gloss setting.
4. With the Ball_2 surface still selected,
click the Environment tab to the right
of the Basic tab.
5. Set Reflection Options to Ray Tracing +
Spherical Map, as in Figure 3.35. This
tells the surface to reflect not only
what??™s around it but an image as well.
6. For the Reflection Map option, click
the drop-down and select Load Image,
as in Figure 3.36. Load the foil image
from this book??™s DVD.
7. Guess what? That??™s about it for this
surface! Press F9 to see how it looks.


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