Figure 3.37 shows the new surface
applied to the backing.
It??™s subtle, but effective. Now, you??™ll copy this surface to another surface.
Figure 3.37 Adding ray-traced reflections and a reflection image to a gray surface helps sell a
metallic look for the area under the glass.
Inside LightWave v9 122
Figure 3.35 The Ray Tracing + Spherical
Map setting is a great way to make realistic
metallic surfaces.
Figure 3.36 You can load an image
directly from the Reflection Options in
the Environment tab.
Chapter 3 Understanding Basic Textures 123
8. Click back to the Basic tab, rightclick
on the Ball_2 surface (Mac
people, Ctrl-click!), and select
Copy, as in Figure 3.38.
You can also open the Presets from
the Window drop-down in Layout
and then double-click the preview
display window in the Surface
Editor to save this preset surface.
9. As you might have guessed, you
can now select another surface and
paste what you??™ve copied. Select
the Ball_3 surface, right-click again (Mac people, you know what to do!), and
paste the copied surface. Figure 3.39 shows the operation.
10. Feel free to vary the color and reflection amount on the Ball_3 surface.
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