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Dan Ablan

"Inside LightWave v9"


A few final thoughts on surfacing with reflections: Many factors come into play, such as
the glancing angle of the camera, light, and shadows. The angle of the camera in the previous
steps could have been moved to reveal more of the reflection.You can also try changing
the metal reflections to just a spherical map in the Environment tab, rather than using
the Ray Tracing + Spherical Map setting. This tells the surface to reflect only the image.
Note
You??™ll often come across situations where you need to use the same surface settings on
multiple surfaces, such as in the previous exercise.With so many variables being set within
the Surface Editor, keeping track of identical surfaces could be a problem.Not to mention,
you might want a quick reference to the changes you??™ve made to the current surface. This
is where the Preset Shelf comes in.
Working with the Preset Shelf
You may have noticed that the simple scene you??™ve been working with is composed of
more than just one surface. Two of the surfaces, Ball_2 and Ball_3, are the same because
you copied and pasted the settings. Instead of redoing all the surface parameters, or constantly
copying and pasting with the right mouse button as you did, you can use the Preset
Shelf to save and apply the same surface and then simply make any necessary changes to
the surface properties.


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