As you can see from the previous examples, it??™s not too hard to create simple, good-looking
surfaces. The next step is to continue surfacing on your own, using the few simple
parameters outlined in the previous pages.Color, diffuse, specularity, glossiness, and reflection
form the base for nearly all the surfaces you create.After you have a handle on setting
up the basics, read on to learn about the Node Editor.Now, there??™s a lot more to learn about
surfacing, such as texture mapping, bump mapping, and using procedurals for computergenerated
textures.You??™ll do this more throughout the projects in this book, but the information
here should have you up and running with the basics of the Surface Editor.
Introduction of the Node Editor
New to LightWave v9 is the Node Editor. You could, if you chose, use the Node Editor in
place of the Surface Editor 100% of the time. That said, the Node Editor isn??™t really meant
to completely replace the Surface Editor. There are times when set up a quick surface with
the Surface Editor as you??™ve done with the exercises in this chapter is simpler and more
practical than firing up the Node Editor.
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