Figure
3.44 shows the panel.
Figure 3.44 The Node Editor open and positioned.
3. The first lesson to learn is that there will always be a destination node. That??™s the
tall column you see in Figure 3.44. This node looks slightly different if you??™re in
the shading and texturing node (as you see here) or the lighting or displacement
node editor. Regardless, there will always be the destination node. Click and move
it around to fit it to view. You can quickly do this by pressing the f key on your
keyboard ( f for fit??”get it?).
Note
A destination node is what drives your render. In a sense, it??™s the node, or part of the
network, that outputs your other nodes.
4. At the top left of the Node Editor is the Add Node menu. Select this and you??™ll see
a plethora of available nodes, from 2D and 3D textures, to gradients, and new and
cool shaders. For now, select the 3D Textures, then Crumple, as in Figure 3.45.
Figure 3.45 Adding a node is easy; simply select one from the Add Node menu. Here, a procedural
crumple node is selected.
5. It??™s hard to wrap your brain around this new way of texturing??”that??™s for sure.
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