Going back to the Crumple node, it needs to be connected to the destination
node in some way. There are multiple ways to do this, and this is really the
beauty of the Node Editor. For now, however, just click and drag on the red dot
for Color from the Crumple node, to the red dot for Color in the Destination
node. Figure 3.48 shows the result.
Inside LightWave v9 132
Chapter 3 Understanding Basic Textures 133
Figure 3.48 To connect a node, click and drag from one node to the next.
Guess what? You just used the Node Editor. It??™s that easy! Of course, you simply
added one single procedural texture, but the process is the same no matter what
you??™re creating. You add nodes and make the connections. Easy enough, isn??™t it?
So what??™s the tough part? The tough part is understanding what connections to
make and what all of the different nodes do.While we can??™t cover every single
node in this book, we can show you how to use and, more importantly, understand
these different node connections so you can experiment on your own.
Chapter 11,???Node-Based Texturing,??? is entirely dedicated to the Node Editor in
LightWave v9, so when you get there, you??™ll have good idea how what the node
editor is from this chapter.
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