And, you??™ll perform more complex projects.
Take a look at Figure 3.48, and you??™ll now see that the destination node preview
shows the crumple surface applied. If you press F9 to render a current frame, the
crumple is on the ball. The red arrow you dragged from the Crumple node to the
Destination node is a connection. There are five types of connections in the Node
Editor. To identify each type of connection, NewTek has color-coded them. The
red connection you just used is a color connector, and has inputs and outputs as
you??™ve seen. In most cases, you??™ll connect color to color as you??™ve done here, even
though the Crumple node is mostly gray. Here is a list of the connection types:
?—? Color??”Receives input and outputs RGB color information. These connection
types are designated by red dots on the nodes.
?—? Scalar??”Designated by a green dot, a scalar connection is a value. You can have
inputs or outputs based on single values.
?—? Integer??”Great for blending, and designated by purple dots. In most cases,
integers connect to other integers.
?—? Vector??”Designated by blue dots, vector connections allow you to control different
channels, such as position or rotation.
Pages:
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242